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Lead Animator - Remote - Europe - North America - South America

Salario no mostrado por compañía

starkflow en

Esta es una vacante externa, deberás completar el proceso en el sitio de la empresa.

Hace más de 1 mes

Lead Animator - Remote - Europe - North America - South America

Salario no mostrado por compañía

starkflow

en

Esta es una vacante externa, deberás completar el proceso en el sitio de la empresa.

Sobre el empleo

Categoría: Ventas

Detalles

Espacio de trabajo:Presencial

Descripción

Hi

Greeting from Starkflow !

We are looking for a Lead Animator role with one of our European based client. It will be a 100% Remote opportunity.

Requirements
  • An accomplished animator with 6+ years of experience within the the game industry, with 2+ years of experience as a Lead Animator.
  • Proficiency with Motion Builder, Maya, or other 3D software packages.
  • Knowledge of game engines(Unreal, Unity) and production management tools.
  • A proven understanding of body mechanics and physicality for creature and animal movement.
  • An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools.
  • Aesthetic sense and in-depth understanding of movement in space.
  • Deep technical knowledge of modern animation pipelines, workflows, and techniques for video game development.
  • A demonstrable commitment to creative collaboration within a team and with other departments.
  • Passion for video games with knowledge on different game genres across all platforms.
  • Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class character art team.
  • Excellent organization, time management, and communication skills.
  • You have a great team spirit and are proactive.
  • Professional working English proficiency.


Responsibilities:
  • Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback.
  • Utilize Maya to produce keyframe and/or motion capture animation that will be used as a quality benchmark for a team of animators.
  • Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule.
  • Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards.
  • Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints.
  • Help continues to expand the capabilities of the Animation team through training, team building, refinements of process and techniques, and candidate recruiting and hiring.
  • Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team.
  • Engage in technical and aesthetic problem-solving efforts through to completion.
  • Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented.
  • Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching.
Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

ID: 18221654